Update 'node/boto.js'

This commit is contained in:
Sarimoko 2022-02-10 06:11:19 +00:00
parent ecbb02044d
commit 1d4a160065
1 changed files with 1 additions and 64 deletions

View File

@ -280,70 +280,7 @@ client.on('message', (channel, tags, message, self) => {
// // // //
// }); // });
} }
// S T R E A M E L E M E N T S
// ==================================
else if(command === 'accountage' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'bet' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'chatstats' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'commands' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
// Sub only
else if(command === 'editcounter' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'enter' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'followage' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'kappagen' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'leaderboard' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
// Sub only
else if(command === 'permit' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'points' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'quote' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'rename' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
// MOD only
else if(command === 'setgame' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
// MOD only
else if(command === 'setpoints' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
// MOD only
else if(command === 'settitle' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'top' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'uptime' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
else if(command === 'watchtime' ') {
// SE handles it so nothing here to prevent throwing an ERROR
}
// E R R O R S // E R R O R S
// ================================== // ==================================
// NOT FOUND FUNCTION // NOT FOUND FUNCTION